![]() I suspect time and budget was a major factor in how bare-bones it is, but there's no denying the age of the aimed players was also a consideration. This is little more than repeating what the text says for the benefit of those not yet able to read. ![]() When in conversation, a selection of options will be available to you, with a speaker icon to the left of it which will give you Peter's opinion on the statement. You can't move, examine or do any of the other verbs associated with a point-n-click adventure. As Peter Parker, all you can really do is talk to people. When we get to the game proper, you can really see the restrictions put upon the game. It looks decent enough for a mid-90s PC game though, if a little generic. The backgrounds are composed of static CGI stills that fit well with most of the hand-drawn characters, but I wouldn't want to sit through a feature film that used this style. ![]() Dialogue is badly synched to the mouth movements which open and close like novely dentures. Most of the animation is rotoscoped which allows for some smooth movement but, as you'll soon find out, anything that doesn't rely on this comes off a little wobbly. Huge explosions, intimidating villains and a nice shot of Peter Parker pulling off his bright red mask. The game opens with an awesome looking montage of what's to come. It features some nice animations and a branching storyline, but can the gameplay offer much for anyone over the target age group? ![]() Spider-Man: The Sinister Six (1996,Brooklyn Multimedia) is a simple adventure aimed toward young children. With Spider-Man: Homecoming in cinemas now, what better time to revisit one of the superhero's most obscure PC Game tie-ins. ![]()
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